How it plays
- Tap to hop one row up the hill. Swipe left or right to step aside, swipe down to back off a row.
- The mown rows are busy: hay bales and barrels roll across them — wait for a gap and jump. The flowery rows are safe, catch your breath there.
- Where the stream cuts across there is no safe ground at all: ride the drifting logs, and watch the ones that blink and sink — those are crocodiles.
- Every row you cross is a point. Fall behind the hill, get caught by a bale or slip into the water and the run ends. Beat your own best, then beat it again.
What you collect
- Grain lies scattered along the rows, and a golden egg turns up now and then.
- Grain buys new chicks — cream, ginger, blue, mint, pink and lilac — and one-run helpers: a grain magnet, a head start, a second chance.
- Three small tasks every day, and a fourteen-day strip that fills in as you come back.
Honest details
- Plays fully offline. No account, no sign-up.
- Quick runs: one hand, a few seconds to start, easy to put down. No timers pushing you to come back.
- Hand-drawn cartoon art, every sprite made for this game; synthesised sound.